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网络游戏的英语作文

时间:2021-10-21 作者: 来源:顿格文库
According to a recent survey, the number of Chinese Netizens has reached to 110 million by the end of 2006, among which college students have occupied 35.1%. And there has been a dramatic increase in the average number hours that college students spend on the computer every week. According to another survey, in 1990s, students spend an average of only two hours a week, while the number increases to 20hours by the year of 2005. It’s investigated that most of them take full advantages of computers only to play online games. But what has caused such matter?

In the first place, it’s the features of the computer games that attract their attention and satisfy their psychological need. Many college students claim that they can find the values of their lives in the suppositional world although such kind of value is suppositional. As they could be the leader in a game, they would have a sense of superiority and achievement. For instance, they could be admired by other players and they could even be pursued by handsome boys or pretty girls and then they might marry each other in the suppositional world. Besides, leveling up is the primary contents in most online games which is the cardinal cause of their addiction to the games. Most of the college students lack of self-controlling, thus each time when they level up, they always can’t resist the temptation of higher levels so that they often decide to resume playing in order to parade their accomplishments to other players. Moreover, the properties and the experience in a game can be transferred by paying cash, from which many college students want to get numerous profits.

Secondly, excellent environment of the campus creates many chances for them to be in touch with computer games. As we all know, in universities, if we want to idle way, there are plenty of chances for us to do so. There is a definite link between the life in secondary middle schools and the life in universities. In secondary middle schools, teachers often supervise students and thus the students have formed a sense of dependence. While in the universities, the assistant teachers can’t supervise the students for most of the time. Lacking of concerning, more and more college students might fail to spend the transition frequently so that they would feel empty and idle away their time day by day. Indifference creates a need for them to occupy their spare time by playing computer games. Once they see others enjoying the games thoroughly , it’s likely that they couldn’t resist the temptation. Many college students want to avoid the realities and severe competition by involving themselves in the game world which may be the best way for them.

Thirdly, most game players are idealists and they want to realize what can’t be realized in real world in order to satisfy their psychological need. The players are very good at daydreaming. The distillation of a computer game is the suppositional society which is emulational to the real word. Such suppositional society lays emphasize on the interaction, emulation and competition, through which most players can show their potential abilities that can’t be realized in real world. Moreover, consistent updating of the computer games is some what relevant to their psychology on quest for new things and their curiosity. Besides, the unrestricted communication atmosphere some what caters to their desire for communication and understanding in the progress of growing.

Last but not the least, education for all-around development haven’t been applied to most of the universities. Many universities are still paying more attention on IQ education rather than moral education. It is true that academic studies are important, however, one’s comprehensive abilities are also indispensable in their long-term development. Some top students parade their superiority to the inferior ones so that the later ones will have a sense of inferiority. They want to vent their emotion in suppositional world and get released both mentally and physically. The inferior they are, the deeper they will get involved in computer games.

Taking into account of all these factors, we may reach the conclusion that there are two main reasons for the college students to get addicted to the computer games, which include both internal and external factors. Such matter has been a social concern and we should appeal for the society to show more concerning on college students who are regarded as the backbones of the country. And I think there are many things for us to do to improve the style of administration on education, only by this can such matter be reduced.

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